Daniel 17
The sensitive one
Thinks a lot, feels even more. Hardly ever without his guitar.
A story game from the city of Orot. In every chapter you play someone else, and there isn't a single spoiler on this site.
Page one
Orot is a small city: a street of palms, a school, an old park with one hill in it, and a place called the Zula: three broken sofas, wooden pallets and a string of fairy lights nobody ever switches on. It is a good place to be seventeen.
Then, on an ordinary afternoon, something flashes behind the hill.
Universe is a story game told by the people it happens to. You walk the streets of Orot in pixel art, talk to everyone, make small choices that people remember, and, chapter after chapter, step into someone else's shoes: a cynic with a notebook nobody reads, a boy who thinks too much and plays guitar, a girl nobody gets to decide for. Each of them sees the same days from a different side. None of them tells you everything. All of them tell you the truth.
The game is inspired by Israeli youth TV series, and by games like Undertale and Deltarune.
If I had to pick one moment and say "here" - here it was. The grass, the sun, Daniel's guitar digging into my back. That was the last normal minute of my life.
Omer, narrating
How it plays
You walk around Orot from above, in hand-drawn pixel art: streets, school corridors, living rooms, a hill. Press E to talk, read, sit, climb, knock or listen in. Anything you can use lights up and tells you which key.

Tease your little brother, or let him have his moment? Nothing explodes, but it changes how the scene plays, what people remember and how they feel about you afterwards. The game quietly keeps track of where things stand between everyone.

Play a song on a guitar, tune a dial until a signal comes through, film something without being seen, pick a lock, squeeze through a window and breathe. Each little game is short, and each has a way past it: a skip, a hint, or a button that does it for you.
Esc to skip
Daniel's songPress the arrows as the notes reach the line.Every puzzle has a skip, a hint, or a button that solves it for you ("Can't be bothered?"). A wrong guess costs nothing. The game saves by itself as the story goes, even mid-conversation, and you can keep slots of your own.

Hebrew is the story's first language and English is a full translation, not a patch. Press F2 at any moment, even in the middle of a scene, and the whole game flips: the text, the fonts and the entire interface.


The Narrator's Notebook
The rule: the narrator doesn't lie. He only chooses what to tell. Everything written here is true.
The notebook is where the story keeps what you've learned: every true thing becomes a card. Tie the two that belong together with red thread, and sometimes it changes what someone says. Try three threads, in the game's own words.
Click a card, then the one it belongs with, or drag a red thread from one to the other. From the keyboard: Tab and Enter.
Nothing connected yet. Any two lines might be a thread.
The Zula
Click a face, or a person. They have moods.
The sensitive one
Thinks a lot, feels even more. Hardly ever without his guitar.
The rebel
Smart, gifted, a heart of gold, and nobody decides for her.
King of cynicism
The wittiest, most cynical person on Earth. Our narrator. Keeps a notebook nobody reads.
The goofball
Omer's adopted brother. Funny, independent, and the star of a remarkably successful diaper commercial.
The one with secrets
Rinat. First to laugh, first to explode if you say the wrong thing.
The charming klutz
Israela. The angel of the group. Funny without noticing, clumsy on a cosmic level, and has never told a lie.
Pictures
Hand-drawn pixel art in warm light. Screenshots straight from the game, in the language you picked. Click to enlarge.
The score
27 original pieces written for the game, plus the sound of every room with nobody in it. Five to try.
The sound of the places: what plays underneath, with nobody in the room.
Details
Get it
Universe is sold on itch.io. After you buy it you get a file to download and a key that is yours alone.
Dev note: set itchUrl in js/site-config.js so these buttons go to the itch.io page.
On the game's page on itch.io.
After you buy, the file to download and your personal key are waiting side by side on the game's download page on itch.io.
Open the file you downloaded and run Universe.exe. There is nothing to install.
The first time you start it, the game asks for a key. Copy it from the download page, paste it in, and click "Unlock the game". You do this once, and you won't be asked again.
XXXX-XXXXX-XXXXX-XXXXX-XXXXXThe key is personal, so don't share it. If Windows warns you the first time, click "More info" and then "Run anyway".
Newsletter
Sign up for a free newsletter: news about the game, the Mac version and my next games. No spam, and you can unsubscribe at any moment.
Opens in a new tab, on the official Universe newsletter page.
Dev note: set newsletterUrl (the Kit page) in js/site-config.js so this signup shows on the live site.